Started out at Crytek where I contributed to projects like Crysis 3, Ryse: Son of Rome and others. In 2015 I joined DICE in Stockholm, Sweden to work on the visually acclaimed Star Wars: Battlefront. After completing Battlefront 2 I moved back to Germany for the ambitious Star Citizen at Cloud Imperium Games. I enjoy creating natural environments including foliage and like to share my knowledge on various platforms. Feel free to add me on socials.
Currently working on a medieval sandbox game at Raw Power Games
- Medieval Sandbox Game
- Medieval Sandbox Game
- Unannounced Survival Game
Star Citizen | PC
- Procedural Planets, Caves, Materials etc.
- Co-Leading Planet Environment Art Team
- Tech & Tools RnD
Star Citizen | PC
- Environment Art
- Procedural Materials
- Procedural Tech & Tools RnD
Star Wars: Battlefront | EA | PC, XBox One, PS4
- Environment Art
- Level Art
Crysis 3 | EA | PC, XBox 360, PS3
- Environment Art
- Level Art
- Props
Ryse | Microsoft | Xbox One, PC
- Environment Art & Vegetation
- Level Art
- Prototyping & Whiteboxing
Warface | Mail.ru | PC
- Environment Art
- Level Art